Fraxinus  18.10
An IGT application
Spline3D< T > Member List

This is the complete list of members for Spline3D< T >, including all inherited members.

applyConvolution(vector< T > const &mask)Spline3D< T >inline
build(vtkSmartPointer< vtkPolyData > data)Spline3D< T >inlinestatic
compute()Spline3D< T >inline
derivativeSingle(T t, T point[3]) const Spline3D< T >inline
evaluateSingle(T t, T point[3]) const Spline3D< T >inline
findAllIntersections(const vector< MetaImage< inData_t > > &imgs)Spline3D< T >inline
findIntersection(const MetaImage< inData_t > *img) const Spline3D< T >inline
findRoots(int p, Plane3D &plane, T roots[2]) const Spline3D< T >inlineprotected
getAxis() const Spline3D< T >inline
getConstIntersections() const Spline3D< T >inline
getIntersections()Spline3D< T >inline
getLength() const Spline3D< T >inline
getTransform() const Spline3D< T >inline
intersect(T &t, Plane3D &plane, T pointOnPlane[3]) const Spline3D< T >inline
length() const Spline3D< T >inline
m_axisSpline3D< T >protected
m_cpointsSpline3D< T >protected
m_initializedSpline3D< T >protected
m_intersectionsSpline3D< T >protected
m_pointsSpline3D< T >protected
m_transformSpline3D< T >protected
setAxis(int axis)Spline3D< T >inline
setPoint(int idx, T const pt[3])Spline3D< T >inline
setPoints(vector< T > const &x, vector< T > const &y, vector< T > const &z)Spline3D< T >inline
setTransform(bool b)Spline3D< T >inline
Spline3D(size_t npoints)Spline3D< T >inline
~Spline3D()Spline3D< T >inline