CustusX  16.12-rc5
An IGT application
 All Groups Pages
Mesh Properties

Mesh Properties

Info

Displays mesh information.

  • Uid: Unique id for the mesh
  • Name: Displayed name
  • Parent Frame: Parent if connected in a frame tree. The mesh will keep its relative position to the parent when registrations are preformed.

The table contain info about various VTK parameters.

  • Import Transform from Parent: Replace data transform with that of the parent data.
  • Generate Normals: Generate surface normals and add to model. This usually gives a smoother appearance.

Properties

Set visualization properties of the mesh.

Backface and Frontface culling can be used for making transparent meshes work. Backface only draws outside walls, while frontface only draws inside walls.

Ambient, Diffuse, Specular and Specular Power can be used to change how the mesh responds to lighting.

Texture

Set texture on the mesh by selecting a previously imported 2D image (File -> Import Data).

Texture shape controls the geometric shape of the texture. This can only be selected from predefined shapes.

The texture is defined on a sheet ranging from 0 to 1 in two dimensions (x and y). Use Position to position the texture on this sheet. Scale >1 shrinks the texture to be smaller than the sheet. Use Repeat to paint only one texture or to repeat it over the available sheet.

Experimentation is needed to fit a texture to a mesh and it might not be possible to get a good fit for all meshes.

Clippers

Choose which clippers should be applied to the mesh. Use imvert to clip from the other side.

Glyphs

Glyph visualization. (TBD.)