CustusX
16.12-rc5
An IGT application
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Displays mesh information.
The table contain info about various VTK parameters.
Set visualization properties of the mesh.
Backface and Frontface culling can be used for making transparent meshes work. Backface only draws outside walls, while frontface only draws inside walls.
Ambient, Diffuse, Specular and Specular Power can be used to change how the mesh responds to lighting.
Set texture on the mesh by selecting a previously imported 2D image (File -> Import Data).
Texture shape controls the geometric shape of the texture. This can only be selected from predefined shapes.
The texture is defined on a sheet ranging from 0 to 1 in two dimensions (x and y). Use Position to position the texture on this sheet. Scale >1 shrinks the texture to be smaller than the sheet. Use Repeat to paint only one texture or to repeat it over the available sheet.
Experimentation is needed to fit a texture to a mesh and it might not be possible to get a good fit for all meshes.
Choose which clippers should be applied to the mesh. Use imvert to clip from the other side.
Glyph visualization. (TBD.)