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cxTextureSlicePainter.cpp
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32 
33 
34 /*
35  * vmTextureSlicePainter.cpp
36  *
37  * Created on: Oct 13, 2009
38  * Author: petterw
39  */
40 
41 #include "cxTextureSlicePainter.h"
42 
43 //#ifndef WIN32
44 //#ifndef CX_VTK_OPENGL2
45 #if !defined(CX_VTK_OPENGL2) && !defined(WIN32)
46 #include <QtCore>
47 #include <vtkOpenGLExtensionManager.h>
48 #include <vtkRenderer.h>
49 #include <vtkShaderProgram2.h>
50 #include <vtkShader2.h>
51 #include <vtkShader2Collection.h>
52 #include <vtkUniformVariables.h>
53 #include <vtkObjectFactory.h>
54 #include <vtkOpenGLRenderWindow.h>
55 
56 #ifdef __APPLE__
57 #include <OpenGL/glu.h>
58 #include "X11/Xlib.h"
59 //#include "/usr/include/X11/Xlib.h"
60 #else
61 #define GL_GLEXT_PROTOTYPES
62 #include <GL/glu.h>
63 #include <GL/glext.h>
64 #endif
65 
66 #ifdef WIN32
67 #include <windows.h>
68 #include <GL/glext.h>
69 #endif
70 
71 #include "cxGPUImageBuffer.h"
72 #include "cxTypeConversions.h"
73 #include "cxGLHelpers.h"
74 
75 //---------------------------------------------------------
76 namespace cx
77 {
78 //---------------------------------------------------------
79 
80 vtkStandardNewMacro(TextureSlicePainter);
81 
83  mWindow(0.0),
84  mLevel(0.0),
85  mLLR(0.0),
86  mAlpha(1.0)
87 {
88  mIndex = index;
89 }
90 
92  mWindow(0.0),
93  mLevel(0.0),
94  mLLR(0.0),
95  mAlpha(1.0)
96 {
97  mIndex = -1;
98 }
99 
101 {
102 
103 }
104 
106 {
107  mVolumeBuffer = buffer;
108 }
109 
111 {
112  mLutBuffer = buffer;
113 }
114 
115 void SingleVolumePainterHelper::SetColorAttribute(float window, float level, float llr,float alpha)
116 {
117  mWindow = window;
118  mLevel = level;
119  mLLR = llr;
120  mAlpha = alpha;
121 }
122 
124 {
125  if (mVolumeBuffer)
126  mVolumeBuffer->allocate();
127  if (mLutBuffer)
128  mLutBuffer->allocate();
129 }
130 
131 void SingleVolumePainterHelper::setUniformiArray(vtkUniformVariables* uniforms, QString name, int val)
132 {
133  QString fullName = QString("%1[%2]").arg(name).arg(mIndex);
134  uniforms->SetUniformi(cstring_cast(fullName), 1, &val);
135 }
136 
137 void SingleVolumePainterHelper::setUniformfArray(vtkUniformVariables* uniforms, QString name, float val)
138 {
139  QString fullName = QString("%1[%2]").arg(name).arg(mIndex);
140  uniforms->SetUniformf(cstring_cast(fullName), 1, &val);
141 }
142 
143 void SingleVolumePainterHelper::eachRenderInternal(vtkSmartPointer<vtkShaderProgram2> shader)
144 {
145  if (!mVolumeBuffer)
146  return;
147 
148  mVolumeBuffer->bind(mIndex);
149 
150  int texture = 2*mIndex; //texture unit 1
151  int lut = 2*mIndex+1; //texture unit 1
152 
153  int lutsize = 0;
154  if (mLutBuffer)
155  {
156  mLutBuffer->bind(mIndex);
157  lutsize = mLutBuffer->getLutSize();
158  }
159 
160  vtkUniformVariables* uniforms = shader->GetUniformVariables();
161  this->setUniformiArray(uniforms, "texture", texture);
162  this->setUniformiArray(uniforms, "lut", lut);
163  this->setUniformiArray(uniforms, "lutsize", lutsize);
164  this->setUniformfArray(uniforms, "llr", mLLR);
165  this->setUniformfArray(uniforms, "level", mLevel);
166  this->setUniformfArray(uniforms, "window", mWindow);
167  this->setUniformfArray(uniforms, "alpha", mAlpha);
168 
169  report_gl_error();
170 }
171 
172 //---------------------------------------------------------
174  hasLoadedExtensions(false)
175 {
176 }
177 
179 {
180  mShaderPath = path;
181 }
182 
183 QString TextureSlicePainter::loadShaderFile()
184 {
185  QString filepath = mShaderPath + "/cxOverlay2D_frag.glsl";
186  QFile fp(filepath);
187  if (fp.exists())
188  {
189  fp.open(QFile::ReadOnly);
190  QTextStream shaderfile(&fp);
191  return shaderfile.readAll();
192  }
193  else
194  {
195  std::cout << "TextureSlicer can't read shaderfile [" << fp.fileName() << "]" << std::endl;
196  }
197  return "";
198 }
199 
201 {
202  if (this->LastContext)
203  {
204  this->ReleaseGraphicsResources(this->LastWindow);
205  }
206 }
207 
209 {
210  if (this->Shader != 0)
211  {
212  this->Shader->ReleaseGraphicsResources();
213  this->Shader = 0;
214  }
215 
216  this->ClearGraphicsResources(); //the shader
217  this->LastContext = 0;
218  this->Superclass::ReleaseGraphicsResources(win);
219 }
220 
221 void TextureSlicePainter::PrepareForRendering(vtkRenderer* renderer, vtkActor* actor)
222 {
223  report_gl_error();
224  if (!CanRender(renderer, actor))
225  {
226  this->ClearGraphicsResources();
227  this->LastContext = 0;
228  this->Superclass::PrepareForRendering(renderer, actor);
229  return;
230  }
231 
232  GLint oldTextureUnit;
233  glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
234 
235  vtkRenderWindow* renWin = renderer->GetRenderWindow();
236  if (this->LastContext != renWin)
237  {
238  this->ClearGraphicsResources();
239  hasLoadedExtensions = false; // force re-check
240  }
241  this->LastContext = renWin;
242 
243  vtkOpenGLRenderWindow *context = vtkOpenGLRenderWindow::SafeDownCast(renWin);
244  if (!hasLoadedExtensions)
245  {
246  if (!this->LoadRequiredExtensions(context->GetExtensionManager()))
247  {
248  return;
249  }
250  hasLoadedExtensions = true;
251  }
252 
253  for (unsigned i = 0; i < this->mElement.size(); ++i)
254  this->mElement[i].initializeRendering();
255 
256  if (!this->Shader)
257  {
258  report_gl_error();
259  QString shaderSource = this->loadShaderFile();
260  shaderSource = this->replaceShaderSourceMacros(shaderSource);
261 // int layers = this->mElement.size();
262 // shaderSource = shaderSource.replace("${LAYERS}", QString("%1").arg(layers));
263 
264  this->buildProgram(shaderSource, context);
265  }
266 
267  glPixelStorei(GL_PACK_ALIGNMENT, 1);
268  glPixelStorei(GL_PACK_ROW_LENGTH, 0);
269  glPixelStorei(GL_PACK_SKIP_ROWS, 0);
270  glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
271 
272  this->Superclass::PrepareForRendering(renderer, actor);
273  report_gl_error();
274  glActiveTexture(oldTextureUnit);
275 }
276 
277 QString TextureSlicePainter::replaceShaderSourceMacros(QString shaderSource)
278 {
279  // set constant layers
280  int layers = this->mElement.size();
281  shaderSource = shaderSource.replace("${LAYERS}", QString("%1").arg(layers));
282 
283  // fill function vec4 sampleLut(in int index, in float idx)
284  QString element = "\tif (index==%1) return texture1D(lut[%1], idx);\n";
285  QString sampleLutContent;
286  for (unsigned i=0; i<layers; ++i)
287  sampleLutContent += element.arg(i);
288  shaderSource = shaderSource.replace("${SAMPLE_LUT_CONTENT}", sampleLutContent);
289 
290  return shaderSource;
291 }
292 
293 
294 void TextureSlicePainter::RenderInternal(vtkRenderer* renderer, vtkActor* actor, unsigned long typeflags,
295  bool forceCompileOnly)
296 {
297  if (!CanRender(renderer, actor))
298  {
299  return;
300  }
301 
302  GLint oldTextureUnit;
303  glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
304 
305  int layers = this->mElement.size();
306  this->Shader->GetUniformVariables()->SetUniformi("layers", 1, &layers);
307 
308  for (unsigned i = 0; i < this->mElement.size(); ++i)
309  {
310  this->mElement[i].eachRenderInternal(this->Shader);
311  }
312 
313  this->Shader->Use();
314 
315  if (!this->Shader->IsValid())
316  {
317  vtkErrorMacro(<<" validation of the program failed: "<< this->Shader->GetLastValidateLog());
318  }
319 
320  this->Superclass::RenderInternal(renderer, actor, typeflags, forceCompileOnly);
321 
322  this->Shader->Restore();
323  report_gl_error();
324  glActiveTexture(oldTextureUnit);
325 }
326 
327 bool TextureSlicePainter::CanRender(vtkRenderer*, vtkActor*)
328 {
329  return !this->mElement.empty();
330 }
331 
332 bool TextureSlicePainter::LoadRequiredExtension(vtkOpenGLExtensionManager* mgr, QString id)
333 {
334  bool loaded = mgr->LoadSupportedExtension(cstring_cast(id));
335  if (!loaded)
336  std::cout << "TextureSlicePainter Error: GL extension " + id + " not found" << std::endl;
337  return loaded;
338 }
339 
340 bool TextureSlicePainter::LoadRequiredExtensions(vtkOpenGLExtensionManager* mgr)
341 {
342  return (LoadRequiredExtension(mgr, "GL_VERSION_2_0")
343  && LoadRequiredExtension(mgr, "GL_VERSION_1_5")
344  && LoadRequiredExtension(mgr, "GL_ARB_vertex_buffer_object"));
345 }
346 
348 {
349  this->safeIndex(index).SetBuffer(buffer);
350 }
351 
353 {
354  this->safeIndex(index).SetBuffer(buffer);
355 }
356 
357 void TextureSlicePainter::SetColorAttribute(int index, float window, float level, float llr,float alpha)
358 {
359  this->safeIndex(index).SetColorAttribute(window, level, llr, alpha);
360 }
361 
363 {
364 }
365 
366 void TextureSlicePainter::PrintSelf(ostream& os, vtkIndent indent)
367 {
368 }
369 
370 SingleVolumePainterHelper& TextureSlicePainter::safeIndex(int index)
371 {
372  if ((int)mElement.size() <= index)
373  {
374  mElement.resize(index+1);
375  mElement[index] = SingleVolumePainterHelper(index);
376  }
377  return mElement[index];
378 }
379 
380 void TextureSlicePainter::buildProgram(QString shaderSource, vtkOpenGLRenderWindow* renderWindow)
381 {
382  vtkShaderProgram2Ptr pgm = vtkShaderProgram2Ptr::New();
383  pgm->SetContext(renderWindow);
384 
385  vtkShader2Ptr s2 = vtkShader2Ptr::New();
386  s2->SetType(VTK_SHADER_TYPE_FRAGMENT);
387  s2->SetSourceCode(cstring_cast(shaderSource));
388  s2->SetContext(pgm->GetContext());
389  pgm->GetShaders()->AddItem(s2);
390  report_gl_error();
391  pgm->Build();
392 
393  if (pgm->GetLastBuildStatus() != VTK_SHADER_PROGRAM2_LINK_SUCCEEDED)
394  {
395  vtkErrorMacro("Pass Two failed.");
396  abort();
397  }
398 
399  this->Shader = pgm;
400 }
401 
403 {
404  if (this->Shader != 0)
405  {
406  this->Shader->ReleaseGraphicsResources();
407  this->Shader = 0;
408  }
409 }
410 
411 
412 //---------------------------------------------------------
413 }//end namespace
414 //---------------------------------------------------------
415 
416 #endif //CX_VTK_OPENGL2
417 //#endif //WIN32
vtkSmartPointer< class vtkShaderProgram2 > vtkShaderProgram2Ptr
bool CanRender(vtkRenderer *, vtkActor *)
void PrintSelf(ostream &os, vtkIndent indent)
void SetLutBuffer(int index, GPUImageLutBufferPtr buffer)
void setUniformiArray(vtkUniformVariables *uniforms, QString name, int val)
void eachRenderInternal(vtkSmartPointer< vtkShaderProgram2 > shader)
void SetColorAttribute(float window, float level, float llr, float alpha)
cstring_cast_Placeholder cstring_cast(const T &val)
void releaseGraphicsResources(int index)
virtual void PrepareForRendering(vtkRenderer *, vtkActor *)
static bool LoadRequiredExtension(vtkOpenGLExtensionManager *mgr, QString id)
vtkStandardNewMacro(TextureSlicePainter)
static bool LoadRequiredExtensions(vtkOpenGLExtensionManager *mgr)
void SetVolumeBuffer(int index, GPUImageDataBufferPtr buffer)
void setUniformfArray(vtkUniformVariables *uniforms, QString name, float val)
boost::shared_ptr< class GPUImageDataBuffer > GPUImageDataBufferPtr
void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
boost::shared_ptr< class GPUImageLutBuffer > GPUImageLutBufferPtr
vtkSmartPointer< class vtkShader2 > vtkShader2Ptr
void SetBuffer(GPUImageDataBufferPtr buffer)
void SetColorAttribute(int index, float window, float level, float llr, float alpha)
virtual void ReleaseGraphicsResources(vtkWindow *)
#define report_gl_error()
Definition: cxGLHelpers.h:50