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cxVector3D.h
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1 /*=========================================================================
2 This file is part of CustusX, an Image Guided Therapy Application.
3 
4 Copyright (c) 2008-2014, SINTEF Department of Medical Technology
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7 Redistribution and use in source and binary forms, with or without
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10 1. Redistributions of source code must retain the above copyright notice,
11  this list of conditions and the following disclaimer.
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31 =========================================================================*/
32 
33 #ifndef CXVECTOR3D_H_
34 #define CXVECTOR3D_H_
35 
36 #include "cxResourceExport.h"
37 #include "cxPrecompiledHeader.h"
38 
39 
40 #include "cxMathBase.h"
41 class QString;
42 
43 namespace cx
44 {
45 
52 cxResource_EXPORT bool similar(double a, double b, double tol = 1.0E-6);
53 
63 typedef Eigen::Vector3d Vector3D;
64 typedef boost::shared_ptr<Vector3D> Vector3DPtr;
65 
66 cxResource_EXPORT Vector3D multiply_elems(const Vector3D& a, const Vector3D& b);
67 cxResource_EXPORT Vector3D divide_elems(const Vector3D& a, const Vector3D& b);
68 cxResource_EXPORT Vector3D cross(const Vector3D& a, const Vector3D& b);
69 cxResource_EXPORT double dot(const Vector3D& a, const Vector3D& b);
70 cxResource_EXPORT bool similar(const Vector3D& a, const Vector3D& b, double tol = 1.0E-6);
71 cxResource_EXPORT Vector3D unitVector(double thetaXY, double thetaZ = 0.0);
72 cxResource_EXPORT double getThetaXY(Vector3D v);
73 cxResource_EXPORT double getThetaZ(Vector3D v);
74 
75 cxResource_EXPORT Vector3D round(const Vector3D& a);
76 cxResource_EXPORT Vector3D ceil(const Vector3D& a);
77 
78 cxResource_EXPORT bool similar(const Eigen::Array3i& a, const Eigen::Array3i& b);
79 
80 cxResource_EXPORT QString prettyFormat(Vector3D val, int decimals=1, int fieldWidth=3);
81 
82 cxResource_EXPORT Eigen::Vector2d fromString(const QString& text);
83 
88 } // namespace cx
89 // --------------------------------------------------------
90 
91 #endif /*CXVECTOR3D_H_*/
Vector3D ceil(const Vector3D &a)
Definition: cxVector3D.cpp:105
Vector3D divide_elems(const Vector3D &a, const Vector3D &b)
perform element-wise division of a and b.
Definition: cxVector3D.cpp:57
Eigen::Vector2d fromString(const QString &text)
Definition: cxVector3D.cpp:127
Vector3D unitVector(double thetaXY, double thetaZ)
compute a unit vector given angles xy in the xy plane and z meaning the elevation from the xy plane...
Definition: cxVector3D.cpp:77
QString prettyFormat(Vector3D val, int decimals, int fieldWidth)
Definition: cxVector3D.cpp:119
boost::shared_ptr< Vector3D > Vector3DPtr
Definition: cxVector3D.h:64
double getThetaXY(Vector3D k)
get thetaXY, meaning the angle of v projected onto the xy plane
Definition: cxVector3D.cpp:86
bool similar(const DoubleBoundingBox3D &a, const DoubleBoundingBox3D &b, double tol)
Vector3D cross(const Vector3D &a, const Vector3D &b)
compute cross product of a and b.
Definition: cxVector3D.cpp:62
double getThetaZ(Vector3D k)
get thetaZ, z meaning the elevation from the xy plane
Definition: cxVector3D.cpp:91
double dot(const Vector3D &a, const Vector3D &b)
compute inner product (or dot product) of a and b.
Definition: cxVector3D.cpp:67
Eigen::Vector3d Vector3D
Vector3D is a representation of a point or vector in 3D.
Definition: cxVector3D.h:63
Vector3D multiply_elems(const Vector3D &a, const Vector3D &b)
perform element-wise multiplication of a and b.
Definition: cxVector3D.cpp:52
Vector3D round(const Vector3D &a)
Definition: cxVector3D.cpp:96