The ShaderCallback class is used to update information sent to our custom OpenGL shaders.
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#include <cxShaderCallback.h>
The ShaderCallback class is used to update information sent to our custom OpenGL shaders.
Definition at line 37 of file cxShaderCallback.h.
| ShaderCallback::ShaderCallback |
( |
| ) |
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| ShaderCallback::~ShaderCallback |
( |
| ) |
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virtual |
| void ShaderCallback::clearShaderItems |
( |
| ) |
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| void ShaderCallback::Execute |
( |
vtkObject * |
, |
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unsigned long |
eventId, |
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void * |
cbo |
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) |
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virtual |
| int ShaderCallback::getNumberOfUploadedTextures |
( |
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const |
The documentation for this class was generated from the following files:
- /media/dev/bamboodrive/b/xml-data/build-dir/FX-TB-JOB1/CX/CX/source/resource/view/Primitives/cxShaderCallback.h
- /media/dev/bamboodrive/b/xml-data/build-dir/FX-TB-JOB1/CX/CX/source/resource/view/Primitives/cxShaderCallback.cpp